The term "virtual reality" was coined by Jaron Lanier in the late 1980s.
VR headsets track your movements using sensors and gyroscopes, allowing you to look around and interact with virtual environments.
The gaming industry has been a major driving force behind the development and adoption of VR technology.
NASA has been using VR to train astronauts for space missions, simulating spacewalks and other zero-gravity scenarios.
VR can provide empathy-building experiences by allowing users to step into someone else's shoes and see the world from their perspective.
Virtual tourism has become popular, allowing people to virtually visit landmarks and destinations they may not be able to travel to physically.
Military uses VR for training purposes, simulating combat scenarios and vehicle simulations to improve soldiers' skills and decision-making abilities.
VR in education enhances learning by providing immersive, interactive experiences, enabling students to explore complex concepts, historical events, and scientific phenomena, deeper understanding, etc.